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Harry Voyager
Harry Voyager

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.04.13 18:19:00 - [1]

Oo oo

Nerf the Tempest:

1. Tempest has two, count them, *two* gun bonuses, a damage bonus and a rate of fire bonus. That means you can get an obscene amount of damage just from six guns.

2. Tempest only needs six guns to do so much damage, so why does it get two extra high slots that it can fit missile launchers in. Not only can it pwn battleships, but it can fit "I Win Button" missiles for killing all those frigate and cruisers.

3. Tempest can shield tank, or armour tank, equally well. No other ship in the game can do that, so why should the Tempest have a choice in the matter

4. The Temp can fit the longest ranged, highest damage mod guns in the game. Why should any ship get the fit guns that are both the longest ranged, and have the highest damage mod, especially when they have two damage bonuses to boot.

5. The Temp's guns don't use energy. Not only does it get the longest range, highest damage mod guns in the game, but they use no energy, what so ever to fire. How is that fair?

6. What's even worse is, not only are it's guns the longest ranged in the game, with the highest damage mods in the game, augmented by both a damage bonus *and* a rate of fire bonus, and flanked by "I Win Button" missile launchers, the Tempest can mount 5 tracking computers in its mid slots and 6 damage mods in its low slots, giving it even more range and more damage still. It's obscene that any ship should have such range and firepower at its disposal.

Nerf the Typhoon:

1. The Typhoon has a 3000m drone bay, meaning that it has a huge number of unhitable, uber damage dealing drones at its disposal, all ready to kill anything, and everything for it, and they can even hit frigates. No battleship should be able to harm a frigate. That way battleship have to have escorts, and it will force teamwork.

2. The 'Phoon gets a 10% range per level bonus to its guns. No other battleship gets a range bonus to turrets, and considering the 'Phoon already uses the longest ranged guns in the game, to give it even more range is horribly unbalancing. It can simply sit at umpteen-billion kilometers away, and snipe ships at 0 risk. Yes, that's right, 0 risk! Everything in this game needs to have risk, and anything that negates it need to be nerfed now!

3. The Typhoon is fast. With the right loadout, it can easily managed exploit-like speeds of over 3km/s, easily allowing it to move about completely without risk! Battleships are ment to be slow lumbering beasts, for one to go faster than even 500m/s is clearly an exploit and must be fixed.

4. Not only is it fast, and can carry the longest ranged guns in the game, it also get many mounts for the "I Win Button" missiles. Missiles are so bad that they're practically an exploit in and of themselves, so clearly, if a ship can mount then in large numbers, as well as tank, it must be an exploit.

These issues must be rectified immediately, before more people are driven away from the game over them.
Harry Voyager
Harry Voyager
Obscurity LLC

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.04.13 18:19:00 - [2]

Oo oo

Nerf the Tempest:

1. Tempest has two, count them, *two* gun bonuses, a damage bonus and a rate of fire bonus. That means you can get an obscene amount of damage just from six guns.

2. Tempest only needs six guns to do so much damage, so why does it get two extra high slots that it can fit missile launchers in. Not only can it pwn battleships, but it can fit "I Win Button" missiles for killing all those frigate and cruisers.

3. Tempest can shield tank, or armour tank, equally well. No other ship in the game can do that, so why should the Tempest have a choice in the matter

4. The Temp can fit the longest ranged, highest damage mod guns in the game. Why should any ship get the fit guns that are both the longest ranged, and have the highest damage mod, especially when they have two damage bonuses to boot.

5. The Temp's guns don't use energy. Not only does it get the longest range, highest damage mod guns in the game, but they use no energy, what so ever to fire. How is that fair?

6. What's even worse is, not only are it's guns the longest ranged in the game, with the highest damage mods in the game, augmented by both a damage bonus *and* a rate of fire bonus, and flanked by "I Win Button" missile launchers, the Tempest can mount 5 tracking computers in its mid slots and 6 damage mods in its low slots, giving it even more range and more damage still. It's obscene that any ship should have such range and firepower at its disposal.

Nerf the Typhoon:

1. The Typhoon has a 3000m drone bay, meaning that it has a huge number of unhitable, uber damage dealing drones at its disposal, all ready to kill anything, and everything for it, and they can even hit frigates. No battleship should be able to harm a frigate. That way battleship have to have escorts, and it will force teamwork.

2. The 'Phoon gets a 10% range per level bonus to its guns. No other battleship gets a range bonus to turrets, and considering the 'Phoon already uses the longest ranged guns in the game, to give it even more range is horribly unbalancing. It can simply sit at umpteen-billion kilometers away, and snipe ships at 0 risk. Yes, that's right, 0 risk! Everything in this game needs to have risk, and anything that negates it need to be nerfed now!

3. The Typhoon is fast. With the right loadout, it can easily managed exploit-like speeds of over 3km/s, easily allowing it to move about completely without risk! Battleships are ment to be slow lumbering beasts, for one to go faster than even 500m/s is clearly an exploit and must be fixed.

4. Not only is it fast, and can carry the longest ranged guns in the game, it also get many mounts for the "I Win Button" missiles. Missiles are so bad that they're practically an exploit in and of themselves, so clearly, if a ship can mount then in large numbers, as well as tank, it must be an exploit.

These issues must be rectified immediately, before more people are driven away from the game over them.
   
 
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